
I make games about guilt, desire, and the distance between who people are and who they pretend to be. Solo dev. RPG Maker MZ and Unity.
Horror and J-RPGs. Both live or die on whether the player cares about someone when things go wrong for them. A horror game where you don't care about the person in danger is just loud noises. A J-RPG where you don't care about the party is just menus. The genre changes what goes wrong. The job stays the same.
I also write fiction under Nefes. Romance, drama, thriller, mystery. Same deal.
The thing I keep coming back to is masks. People build them out of love, or survival, or both, and then one day the mask stops holding and the person underneath isn't necessarily better. Just true. Most of what I make lives somewhere in that moment. The part where someone gets seen and it costs them something they didn't expect to lose.
If the narrative doesn't work, the game doesn't work, regardless of genre. That's not a philosophy. It's just how I build things.
Content is labeled clearly on every page. You'll know what you're downloading before you download it.
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